#define LGFX_USE_V1 #include static LGFX lcd; static LGFX_Sprite sprite1(&lcd); static LGFX_Sprite sprite2(&lcd); static LGFX_Sprite* sprites[2] = {&sprite1, &sprite2}; static int32_t width = 280; static size_t count = 0; void setup(void) { lcd.init(); lcd.setPivot(lcd.width()>>1, lcd.height()>>1); width = std::min(width, (std::max(lcd.width(), lcd.height())+10)) | 1; for (int i = 0; i < 2; ++i) { sprites[i]->setColorDepth(8); sprites[i]->createSprite(width, width); sprites[i]->createPalette(); } } void loop(void) { ++count; bool flip = count & 1; for (int i = 0; i < 256; ++i) { sprites[flip]->setPaletteColor(i, ((i-count-1) & 0x7F)<<1, ((i-count-1) & 0xFF), ((i-count-1) & 0x3F)<<2); } sprites[!flip]->clearClipRect(); sprites[!flip]->setColor(count); sprites[!flip]->fillRect(0,0,width,3); sprites[!flip]->fillRect(0,0,3,width); sprites[!flip]->fillRect(width-3,0,3,width); sprites[!flip]->fillRect(0,width-3,width,3); sprites[!flip]->setClipRect(3,3,width-6,width-6); sprites[!flip]->pushRotateZoom(sprites[flip], width>>1, (width>>1)+10, ((float)count)*.5, 0.9, 0.95); sprites[flip]->pushSprite((lcd.width() - width) >> 1, (lcd.height() - width) >> 1); }